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Archivos para June, 2009

[3.2] El periodo de 1 semana de Raids ahora se puede extender!

by Nima on Jun.29, 2009, under PVE

Un nuevo cambio no anunciado que es muy interesante: Ahora el periodo de 1 semana en las raids puede ser extendido!.

Imagina que tu raid es casual y que en una semana no puedes hacer toda la instancia porque siempre llegas al mismo jefe, entonces ahora no tienes de que preocuparte, porque puedes correr en 1 semana el reset de la raid y así seguir intentando en los otros jefes que aún no puedes dominar!.

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[PVE] El bug que usó Exodus para hacer el achiev más difícil de WoW

by Dramorama on Jun.29, 2009, under PVE, Ulduar

Días atrás el guild Exodus anunció lo que parecía imposible: Habían derrotado a Yogg con cero watcher. Todas las grandes raids se extrañaron de que un guild tan poco PRO lo haya logra antes que otros más PRO como Ensidia, por ejemplo.

La gente de Ensidia entró en nerdrage y empezaron a analizar la pelea con tal de encontrarle el bug que había permitido a la gente en Exodus hacer el achievement… y lo encontraron:

Si una persona que está en la sala del cerebro de Yogg Saron hace agro (con healing, por ejemplo) en los watchers de Yogg, entonces estos NPC quedarán en evade y no le pegarán al resto del raid, haciendo de la fase 3 algo trivial.

Daelo acaba de anunciar un hotfix para evitar de que esto sea explotado por otros guilds y de pasó aplicó un ban de 72 horas a los raiders de Failxodus.

Y que dijo el picado?… puro QQ para variar:
Was Nihilum/Ensidia ever banned for using “Clever game mechanics” on…..

C’thun (Know anything about a disgusting Oozling Kungen?)
Lady Vashj…..Respawns?
Twins…No video from first kill Kungen? Sat on a torch?
Hodir….Flower power?
Mimiron…JoL stacking?”

The rumors are indeed true. We have been suspended for 72 hours for:

Offense: Abuse of Game Mechanics
Details: Circumvention of normal combat mechanics to defeat the Yogg-Saron encounter inside the Ulduar raid instance.

In our many attempts at trying to figure out a way to defeat Yogg zero watcher, we found a way to use bugged game mechanics to make phase 3 easier in zero watcher then one watcher.

The bug is when someone is left inside the brain room of Yogg-Saron, they can still get aggro on the adds that spawn in phase 3. That means if you have someone getting healing aggro in the brain room, they will get aggro on the adds, which cause them to just evade in place and allows for all of your raid’s dps to be focused on Yogg.

We discovered this mechanic on a wipe, and decided to see if we could actually get it to work. The first attempt after that wipe, we realized it worked, and went with it and killed it on that attempt.

Yes, it is 100% our fault for using a bug on such a significant boss fight, however I would say there are some absolute factors to go off of here that kinda forced us into it. We wouldn’t have had to use this technique to kill this encounter if it was actually killable to begin with, so please, Blizzard, make your encounters killable in the future. Lets take a moment to think about the other encounter that was deemed not killable mathematically in Ulduar.. Oh yeah 2min Hodir, I remember a certain guild killing it in this state by using an exploit.. they were not banned, any reason why Blizzard?

First off I just want to say, if I was given the chance to erase history and do it again I would without question do it. These last 72+ hours watching Ensidia cry “Exploit!” and bitch non-stop have been absolutely hilarious. You guys are like a lot of other little european babies, who lack sportsmanship. Pretty sure when you guys exploited your way through this instance and past instances, my guild didn’t cry non-stop until you were banned. Pot calling the kettle black?

What about when you guys exploited Freya trash to kill Hodir? Not only that, but then you proceeded to e-mail your Blizzard contacts and had it hoxfixed before anyone even knew that you exploited it in this manner. This allowed for you to focus on more fights with your new 239 ilvl items that you got from exploited a kill, while everyone else was holding their dicks because you exploited and got the exploit fixed the same day.

Blizzard if you are going to pick sides, make it a little less obvious…

Was Nihilum/Ensidia ever banned for using “Clever game mechanics” on…..

C’thun (Know anything about a disgusting Oozling Kungen?)
Lady Vashj…..Respawns?
Twins…No video from first kill Kungen? Sat on a torch?
Hodir….Flower power?
Mimiron…JoL stacking?

I didn’t think so.

Exodus

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[3.2] Las nuevas pets de Oracles y Frenzyheart

by Nima on Jun.29, 2009, under Blizzard, Eventos, World Of Warcraft

Estas pets podrán ser obtenidas en la semana de los niños:

[youtube]http://www.youtube.com/watch?v=7kmZCUDwR5M[/youtube]

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[Hunter] Nueva Pet, para los coleccionistas!

by Nima on Jun.29, 2009, under World Of Warcraft

Leyendo en WoW.com me entero de que se ha descubierto una nueva mascota del tipo espiritual (esas que son mas o menos transparentes de color azulino). Esta mascota en particular puede ser tameada en la zona de Snowdrift Plains, en Storm Peaks y se llama Skoll.

Los ataques que tiene son similares a los de Loque’nahak y Gondria, es decir prowl y spirit strike.

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[WoW] Pronto habrán transferencias Alianza <-> Horda

by Nima on Jun.29, 2009, under World Of Warcraft

Se veía venir, después de tanto tiempo que los jugadores estuvieron pidiendo esto, hoy Nethaera acaba de anunciar de que Blizzard se encuentra trabajando en un servicio que permitirá transformar los personajes horda a alianza y viceversa.

We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.

Fuente: Foros Oficiales

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